(I got this idea from my ban appeal, and I think it might be a good addition.)
Role: Serial Killer (Can be a cannibalistic sk)
Goal: Leave the station with (Unknow, you decide) reputation. Or can be, die a glorious death.
(Get reputation every kill the amount you get depend on how important the person is.)
Concept: Basically a traitor but all the tasks are killing, (No rdm allowed, only your targets can be killed and perm killed) Also you have abilities like bloodsucker (explained in a second) To get abilities, you have to (as a normal serial killer) kill your target and cut of their head and dispose of it, or as a (cannibalistic serial killer) gib them using a new weapon in the shop called the Syndi hatchet (explained further in a second aswell) and eat their meat (the abilities are better as a cannibal).
Doing this will allow you to select your abilities. Cannibals eat food by eating their victims meat if they get too low on blood/meat they go into a Frantic rage (explained more in #consquences) and a normal sk eats hunger normally but hunger drops faster the less you kill. Sk hunger max: 100. Cannibal Sk hunger max: 250
NOTE: I don’t have names for most of the abilities so you can name them yourself or change the names of the current ones. (You can add some abilities if you want as well or change/remove/edit the current ones)
Ab1: Stops all current damage for 25 seconds and holds it till after the ability ends inflicting the sk with the damage that they should’ve of have taken if they didn’t use the ability, but the damage is multiplied by 0.5, Useful for die a glorious death goal. cost: 65 hunger
Ab2: Basically the heretic heartbeat ability to find your target. Cost: 10 hunger
Lunge: self explanatory. Can range to 10-25 hunger depending on how low your hunger is
Abilities (as cannibal):
Impersonation: Look like one of your dead targets. If you get close to someone a fowl smell can be seen in chat and in visuals coming from you. After turning off the ability the victim’s skin falls off your body onto the ground with blood splattering on your clothes and on the floor (Transformed you keep your current clothes you are wearing.) Cost 45 blood every min.
Ab2: Stops all current damage for 1 Min and holds it till after the ability ends inflicting the sk with the damage that they should’ve of have taken if they didn’t use the ability, but the damage is multiplied by 2, Extremely useful for die a glorious death goal. cost: 100 hunger
Ab3: Sacrifice: like a beefman you can chop of your own limbs for blood/meat.
Syndi Hatchet: Same damage as a normal hatchet but sometimes damage can be multiplied by 0.3
Instead of the base being green like a normal hatchet (botanist hatchet), it is red and has syndi printed out on it. While using the hatchet on a corpse with combat mode on, you can gib them and you get the normal stuff when gibbing a human. But it is way louder than normal gibbing and people are most likely to hear you. It is classed as a non-stealthy weapon.
How to win die a glorious death: Kill atleast (5 if cannibal, 3 if normal sk) people while using Ab1 and dying from the backlash. Or, you could enter a frantic rage on purpose and kill at least 8 people. Or, Destroy the ship killing yourself with it. (Like a chain reaction of explosions or something (Has to kill atleast 3 people while doing so))
Consequences: If your blood is under 50 as a cannibal sk, you go in a Frantic rage. Your eyes are visibly red to everyone and every you step you leave a train of blood on your shoes. You are immune to all damage for 5 mins and have increased damage and attack speed. However, you die from having no blood (you cannot gain blood while in a frantic rage) as when you’re in your rage you are dying this mean you will die no matter what.
PS: Feel free to change or nerf this in anyway I just think it is a cool idea. YOU CAN CHANGE ANYTHING HERE! Im like a month new to ss13 entirely so alot could not be possible or unrealistic or their might be problems or could be op. If that is the case, you can change anything you want so it’s balanced and the problem is fixed. Thank you for reading this monster of a suggestion, and I hope it gets added.