Byond Account:
fernandoj8
Character Name(s):
Jean(-Luc) Carter, Waters-The-Plants, Junal-Gelesh, Tin LXVI, Tim Lexvis, Cinnabar Hudson, Alnair DL, Campbell Haze, Lacida Obscura, Danny Welty
We’ve got quite a history together, haven’t we?
Discord Name:
FernandoJ8, A miscellaneous Fern
Age:
19, as of today.
How long have you played on Fulpstation?
In-game, an image will speak louder than words:
In real time, three years, justabouts.
Show us your work what is a PR/Piece of art/ Code you’ve done!
I’ve always worked on fixes more than anything, but here are some PRs that brought and continue to bring me joy:
fulpstation:master
← FernandoJ8:it's-that-time-of-the-year-again
opened 05:34PM - 01 Sep 23 UTC
## About The Pull Request
Since what to do with beefmen's choice of trauma ha… s been a topic of discussion for some time, here's my latest idea for it:
- Beefmen no longer have a choice of trauma in their preferences. They will spawn with the Sleepless Dreamer trauma and **nothing else.**
- Using phobetor tears will have a chance to cause minor negative effects based on the user's sanity. The lower it is, the worse and more likely the effects will be, and they are now the primary source of hallucinations for beefmen, as well as giving mood debuffs. Examples below:
<details>
<summary> Neutral to Good </summary>
https://github.com/fulpstation/fulpstation/assets/80640114/c7e99741-45e0-4a59-950e-42df6bd5bdbe
</details>
<details>
<summary> Neutral to Good </summary>
https://github.com/fulpstation/fulpstation/assets/80640114/9efe43f5-a2de-4276-baa6-4bdd3a291a10
</details>
<details>
<summary> Unstable to Good </summary>
https://github.com/fulpstation/fulpstation/assets/80640114/44fd5aee-9968-491b-aeb6-38af2b4b7f40
</details>
<details>
https://github.com/fulpstation/fulpstation/assets/80640114/20bb949d-0c79-4041-a5df-31d68581cb68
<summary> Crazy to Unstable </summary>
</details>
<details>
<summary> Insane to Crazy </summary>
https://github.com/fulpstation/fulpstation/assets/80640114/f32f5d78-d693-4621-8fe0-793a27a892d3
</details>
If you use one while within the Insanity to Crazy range you will also burn out your trauma, and be locked from using tears for 5 minutes.
## Why It's Good For The Game
The current selection of traumas is a bit questionable, since they range from annoying to very easily exploited to soft antag status (I'm looking at you, hypnotism).
I liked the idea of tying a beefman's insanity more closely to their use of the phobetor tears. If travelling through them is a power gained "after undergoing untold psychological hardship", it ought to feel like it. It's a good opportunity for flavour and to encourage managing your mood well, since sanity above great will prevent any downsides.
## Changelog
:cl:
del: Removed beefmen's brain trauma preference.
bal: Lightly reworks phobetor tears. They are now a source of hallucinations and mood debuffs that worsen the lower your sanity is while using them. Using one while crazy will also lock you out of using them for 5 minutes.
/:cl:
tgstation:master
← FernandoJ8:sekiro-reference
opened 09:49AM - 13 Aug 23 UTC
## About The Pull Request
What it says on the tin.
When reattaching a limb, … the respective dismemberment debuff will be replaced by a significantly less severe one (-3 for 2
minutes as opposed to -10 for 8 minutes)
However, the way I've done it, to that ensure replacing a leg when you're missing 4 limbs doesn't clear the moodbuff, has the entertaining side effect of **allowing dismemberment moodlets to stack for each limb you've lost, and being cleared separately.**
I honestly kind of like it. Their description changes in accordance to what limb it is as well.
## Why It's Good For The Game
It doesn't make much sense for your character to continue lamenting the loss of their arm/leg after they've already acquired a replacement.
I also like that this makes losing multiple limbs worse than losing just one, as someone who's been nugget-ed would have a far worse day than someone who has simply lost an arm.
Closes #77388.
## Changelog
:cl:
fix: dismemberment moodlets are replaced by a lesser mood debuff when you recover the limb in question.
balance: dismemberment moodlets can now stack for each limb you lose, and are cleared separately. Their descriptions have been updated to reflect this.
/:cl:
tgstation:master
← FernandoJ8:Port-Starboard
opened 06:47PM - 04 Jan 22 UTC
## About The Pull Request
This PR adds a brand new frivolous piece of hardwar… e to help all of us spacefarers: The Captain's Aid
![image](https://user-images.githubusercontent.com/80640114/148107484-a4235fc7-c199-4b12-b180-a86c87cbec02.png)
https://user-images.githubusercontent.com/80640114/148107556-dfc54d05-cab1-4c01-9736-1d34885df78f.mp4
This wonderful invention by our pals at Donk Co. will be available for the public at the toy vendor and the Collector's edition will be a possible mail reward and heirloom for our beloved captains.
## Why It's Good For The Game
People need to learn their directions in space so that we may truly achieve the levels of immersion the creators intendedᵀᴹ.
Also it's funny.
Credit to Pepsi for the idea:
![image](https://user-images.githubusercontent.com/80640114/148107985-45bb305b-67d2-49e3-87b0-2d7708297916.png)
## Changelog
:cl:
add: Adds the captain's aid
/:cl:
tgstation:master
← FernandoJ8:Beyblade
opened 07:03PM - 21 Apr 22 UTC
## About The Pull Request
So, this is an odd one. This reaction, that we've l… ovingly dubbed Beyblade Reaction, was discovered not so long ago. Under certain conditions of pH and temp that are achievable roundstart effortlessly (but shall remain undisclosed so that people don't start abusing it immediately), the convermol failed reaction can be caused to occur hundreds of times with a single beaker on command. This means constant explosions dealing 2 brute to mobs and a pretty strong knockback to items and mobs alike for each, several times a second for upwards of a full minute for a single 100u beaker of the mixture any time the chemist triggers the beaker.
## Why It's Good For The Game
This is ridiculously OP, unintended by every stretch of the imagination and has become a recurring complaint among the players of the server it was found in. A reduced group of less than about 10 known players know how to even make it and even then people are annoyed by it on the regular.
Because I know there will be complaints about how it's taking away from the cool things of chem and what not, here's a **short** demonstration of the insanity (I stress this can go up to a full minute with a proper mix) so you get the picture of how badly this needs to be removed from the game:
https://user-images.githubusercontent.com/80640114/164533864-7d9c9088-f7ec-4f11-a25c-d4704a9cf2a0.mp4
With the fix, the reactants will be voided when the impure reaction happens unless there's oxygen present, so you can still get insolvent medical precipitant if for some reason you need it by adding oxygen but there won't be multiple explosions per beaker.
## Changelog
:cl:
fix: fixes the exploit allowing for hundreds of iterations of the convermol failed reaction to occur rapidly with a single beaker
/:cl:
*
*
*
Hello. It’s been a while.
Something like 7, 8 months have gone by since I stepped down and left. I haven’t played much SS13 since then, save the occasional trip to this or that server that some friends would bring to my attention. I think I’ve come to terms with the fact that I can’t bring myself to move on and forget about fulp, even though I tried to. I’d like to stay, and if I’m going to stay I’d like to help. Being a contributor again puts me in a better position to do that.
Plus, it’s my birthday, just like with the mentor app. That’s just delightfully dramatic.
Isn’t it?
1 Like
Probably does good PR’s +1
made beefmen not be able to pick their trauma, +1
hey this guy seems pretty cool happy birthday +1
+1 New member doing a tgu is goated
+1 don’t ever leave us again
Xarxar
July 11, 2024, 9:17pm
9
accepted welcome to the mod team