Interesting things in the source code (secrets, jokes and more)

I have a habit of code-diving in this game very often, and usually come across some funny, weird or secret things that I can’t imagine one would find out about otherwise. If you know any, feel free to post them as a reply! But for spoiler-y things, be sure to maybe try using a spoiler tag for it.

Pinpointer

The pinpointer has other uses other than tracking the nuclear disk. You likely already know it can track the AI in some cases, but what about the other two?
msg in this instance means the message that appears when you examine a pinpointer:
image

Nuke disk

msg: nuclear_disk
Tracks the REAL nuclear disk. This is by default.

AI

Spoiler

msg: 01000001 01001001
Tracks the AI when it activates its doomsday.
Translates to “AI” in binary.

Infiltrator

Spoiler

msg: vasvygengbefuvc
Tracks the infiltrator ship so operatives know where to escape to.
Using a ROT-13 cipher, decodes to “infiltratorship”.

Delta alert

Spoiler

msg: Extreme danger. Arming signal detected. Time remaining: (time left)
Counts down the seconds to destruction. Not sure if this tracks where the bomb is.

log_world

This function in BYOND lets code output text into the Dream Daemon window. For logging and debugging purposes, I suppose. I’m not a coder.
image

There is one instance of this being used in an unusual way, and its located in code\_HELPERS\mobs.dm.

Additionally coming with the great ALRIGHT WHICH FUCKER TRIED TO DELETE *MY* DVIEW? in a stack trace. Supposedly in a case where something goes very wrong, it would output EVACUATE THE SHITCODE IS TRYING TO STEAL MUH JOBS into the Dream Daemon window.

There are hundreds of stack_traces in SS13, the majority of which are for valuable debugging, but sometimes the messages can be quite funny too.

deleting this and banning all related users immediately these are trade secrets how dare you

fuck

1984