Just got told by an admin that reactive stealth armor is considered contraband, and wearing it is considered powergaming, but reading through the wiki(rules, space law, high risk items, and research items). No where in there does it mention reactive armor as being part of contraband, or considered the use of this type of armor as powergaming.
All the points under 1 are dealing with the matter if reactive armor is considered contraband.
There is the case that if the person wearing the armor, and is not part of science, then he stole the armor. In witch case then it can be considered contraband.
Or he requested the armor from science, and request was approved then that would the armor not contraband.
There is an obvious case that if the ractive teleport armor was stolen from the RD’s locker, then it would be considered contraband, because it’s was stolen.
The armor is crafted in science, It does not require illegal tech to construct it, or any thing illegal needed to make it.
In the description of reactive armor shell, on the wiki under reseach items. It doesn’t state any where that this is an illegal or prohibited armor. There is a cause that teleprt armor counts as an theft objective. But this is referring to the traitor objective to steal the RDs ractive teleport armor, which makes it so you dont have to steal the RDs armor but instead make it. Which can’t really be considered contraband because its not stolen, and any security officer thats arrest you for wearing not stolen blue space armor as an scientist. Its abusing his/her/its power.
All the points under 2 are dealing with the matter if using reactive armor is considered powergaming.
2.1) If its the fact that the armor reduces damage from the attacker, then all armors fall under the category of powergaming.
2.2) if its the fact that the armor uses powerful anomaly cores, to give the user the following powers that can be found on wiki under research items. That are as follows: Shooting out a beam of lightning when attacked hiting most entities, dealing ok damage. When attacked releasing a powerful wave of gravity pushing every thing that isn’t anchored to the ground away. When attacked teleporting the wearer to a random location close to the original location. When attacked turns the wearer invisible, and creates a decoy that randomly runs around.
If its this then I can see where the admin is coming from, but still this does not fall under powergaming. Powergaming is a broad term, but it’s generally “The aim of maximising progress towards a specific goal”. I guess if your goal is not to die which is everyones goal then yes its powergaming, but again it just loops back around to 2.1(then all armors fall under the category of powergaming.)
If any one wants to debate this then go ahead that’s what the forums where made for. But please use the numbers to help push your point across. Example (Hey I dont like in 1.3, where you said “Its abusing his/her/its power.” Why are you only using 3 genders? there are more then 3 genders!).
Now I must leave you all, for this has taken way too much time to write, now as the curtains close in I leave you all with a simple bow .