Post bugs and feedback for Solitairestation 2 here
it’s too good
Is this in rotation. Or was there a beta test round? Also why is there a huge chunk missing. Seems like an Osha violation. I expect hazard pay
EVA apc is not wired
I like how the station is designed, medbay is located in an easy to access location
the awesome shuttle
Played as cargo tech. the Supply shuttle will not return to the station no matter how long you wait
already fixed, but the testmerge isn’t updated
medbay is missing the new cryo gas mix thing and has no lights in the med hallway making it slightly dark in some parts of it
Beside teleport access
Lights on windows look a bit odd
Bar could use some windows at the bottom
Dorms maint ragecage light
Scrubber in the ordnance chamber is not connected to an air alarm
There are also no disks to store stuff on
No anomaly refinery or the other machine that makes shells
There is a confessional intercomm on the wall of the ordnance lab
Posi brains are being sent to crystal brazil somehow
Psychology office needs a medical record computer so I can write salty notes on crew mental status.
i dont think there are boxing gloves this needs to be fixed
cant place defib mounts in treatment roundstart because of busy walls
Med only starts with the medhuds included in their lockers, this is usually not enough for med considering this is a highpop map
Door light and pipes + wire that lead to nothing - west of gateway
cam lookin funky today - north of sci lobby and in med hallway + east of med hallway + library + bar + courtroom + garden + vault
check out these new air cams - dorms
window cam - gene, bar, aux base and med sec office (don’t know if this is necessarily bad but i thought it looked a bit odd)
no corner wall for the CMO layout that has no windows