SolitaireStation: New Map Feedback thread

Thanks, I missed several links on that front. Should all link up again now, thanks for the feedback!

thanks, I caught some of this but it gave me a prompt to check other bits too so thanks

With the Perma Solars though, what do you mean by it’s missing a cable to connect to grid?
It should wire in through the airlocks, go to the terminal, then goes down and to the left then up and into perma visitors bay and out of there to perma hall and to main station. I might be being stupid, but I can’t see any missing wire?

thanks I didn’t know how that worked but it’s fixed now

you added the board to the circuit room, but would still be nice to have it start out constructed, since it dosen’t have a silo link when you build it.

Ah I see the issue, removed the board from circuits and added the full machine for roundstart. Should go live in the next update. Thanks for the feedback!

would be nice to have a air fan under this in toxins so that the launch chamber dosen’t depressureised and so the bomb dosen’t get pulled off the launch thing by spacewind

The Robotics Lab lacks an Ectoscopic Sniffer. Said device chimes when a ghost interacts with it, allowing ghosts to attempt to signal to the roboticists that they should build a positronic brain or two. In other maps, it is usually found on one of the tables in the robotics lab.
Ectoscopic Sniffer

Library seems to lack an APC, the only one being a private study APC, Hallway in medbay seems to lack an APC as well as the customs desk in evac, the medical boardroom, the east aft hallway (hallway outside teleporter and left bridge entrance, the research and development APC just near the sci entrance on the inside doesn’t seem to effect the hallways, atmospherics engine seems to lack an APC as well.

(It should be noted all of this was found out because lights were still on during a powersink, which may be a fantastic method of finding which areas APC’s need to be fixed in the future, and also means some of these may just be wrong)

would be nice to start with flashes, proximity sensors and a bit more cells in robo.

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Just popping in too say so far you’ve done a really good job on this map. I really like how it’s not just a rip off of Box Station and seems to have had a lot of work put into it.
I also really love how the maints in some areas have some special flavor or style per say. Keep doing your awesome work! <3

delete it

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station’s TOO big and confusing, i always get lost

this lookin odd

the disposals under the floor in sci is broken roundstart making trash floor out from under the floor tiles in the main sci area.

iirc the service delivery outlet is also broken and the disposal pipe breaks in the middle of the kitchen too

pretty sure circuit lab APC starts out unwired.

computer in testing chamber is a bit funky


on the table

and yeah circuit lab APC is not wired to the network

  • Engineering south entrance can be opened with normal maints access
  • Enginering delivery windoor can be opened with normal maints access
  • Perma solar array does not sync with the computer

botany windoor has no access requirement i forgot to screenshot it but im pretty sure there’s only one front desk if not its the southern desks windoor