theres nothing Atmos related in this room its next to dorms
Viro’s quarters are named Virology Access.
theres nothing Atmos related in this room its next to dorms
Viro’s quarters are named Virology Access.
there is a lack of enough borg chargers for such a big station, in my opinion
Cargo office APC might be not working. The equipment is not connected to the APC.
fixed
this has been fixed
these have been properly named
Too many items in the RD locker to fit so it just piles onto the floor in front of it
this has been fixed thank you
it would be nice if the main jannie closet was with the rest of service
all fixed, the maint is connected because I want to give the prisoners a chance to escape
fixed the placement
fixed
fixed
fixed the gravity and botany stuff
fixed the terminal problems
fixed it all ty for the help, the power drain is due to it being so large but setting up solar makes each dep independent also helps the power problems
This will be a lengthy one so bear with me.
There are many airlocks like this around the station (good as it breaks up atmos) but they should be glass just to make it easier to see.
I have no idea what these do; however, if it’s atmos related, giving the crew full access to turn them might not be a good idea. That being said, I’m glad they’re manual and not digital.
The medbay lobby (these airlocks and the ones to the southwest of them) need to have public access.
These tool storages (which are similar to public tool storage on Helio) are very abundant but locked behind maints access. Either remove the window so it’s less baity or make the door public.
Weird instances of firelocks being down at shift start. They were mostly maint doors or just single misc doors.
I love you for making cells in the sec checkpoints but there’s no timers for them! This was an issue on every checkpoint I saw, meaning engi, med and science.
The meteor shielding is really cool to see outside (and incredibly necessary). It’d be nice to see unfinished, extra shielding that the engi’s can go to space and make for more protection.
Quite possibly my favourite part of the map but the trays shouldn’t have separations between them. Gardens are meant to be worse than botany, so keeping the trays together to pollinate, balances it a bit better. I saw this same thing with other gardens too.
The chapel is fucking huge. Adding things like rows of coffins, mass driver and confession booths would help to break up the space. Also, stuff like the tables of items like in Delta or Helio.
The lack of windows or windoors mean for easy tiding, where botanists don’t have CQC to throw them out like chefs do. Also, every single tray was separated, which is kinda whack for balance. I’d really refer to Helio where some are separated but not all.
The kitchen is fucking huge. My idea would be to remove the counters that have blue and change the red part to counters (so it’s kinda like a corner part that passerbys can come into?). There should be more griddles too!
You’d have to ask Helian about how to balance this. As far as I am aware, tiny fans should be avoided in their use. Given the size of this map, I don’t think it’s far fetched to have a few though. There are definitely areas that require these fans more than others (see the heading CentCom dock and Cross section hallway).
Seems like a weird room that could be used for more, that’s all. I saw two rooms like this in the south east part? I think?
There’s A LOT of clothing lockers here. I would really recommend swapping the clothing lockers for mining lockers (and the mining lockers for clothing lockers, as there were only 3 mining lockers I saw).
Either someone tided and did a good job of cleaning the mess OR there’s a missing windoor here.
On some maps like Box, jetpacks and the likes are free. On other maps like Meta (I think), they are locked behind windoors with bridge access. Your choice but it would be good to know.
No idea how you would go about this, I think you’ve probably done the best you can do BUT MAN IS THIS A MESS.
This little icecream shop was cute but it had three filled lockers with food (some of which are pies, that wouldn’t be fun if the clowns found out). It also risks ruining the chef’s job with people just getting free food from here.
Also, this airlock doesn’t really fit.
No idea about the validity of this but it’s here to investigate.
Swap these red cards for literally anything else. They do a fair amount of brute damage when thrown (like 5 - 10? I don’t remember) and it removes any reason to buy them from the uplink.
This hallway (and most of the spacewalk hallways) needs more airlocks to break them up, maybe even needing some tiny fans. It takes one broken window to depressurise the whole thing. Given the size of it too, you can’t escape the low pressure quickly.
These doors should be linked together so they can’t both be left open to depressurise the entire hall (this is below the cross section hall in the previous header). Helio has something like this in place.
The airlocks to, what I assume is, the CentCom ferry dock, don’t have any restricted access or measures to prevent atmos changes. This means they can very easily be opened by anyone, depressurising the hallway.
There’s a few things here. It has windows and glass doors, which allow it to be interrupted (see Meta, Delta or Box for really good interrogation rooms, sorry Helian). It’s a tad small, which is a non-issue but I’d like it to be bigger. It also has the Cell 1 timer on the wall, meaning all the other cells have the wrong timers on them too!
There are multiple doors in brig that have the wrong name. I didn’t see this as an issue anywhere else, so I’d recommend just combing through brig for now.
I feel like this could have a plastic flap section, delivery section (holy shit a mail system on this map would help SO MUCH. Selene does it amazingly for reference.) or a place for the 2 secways to park. Just a way to fill the empty space.
Almost looks like the french flag
In reality I think some of the floor decals are really cute
I think server rooms on every other map have a full door, instead of glass. Just a nitpick.
Unsure if this is roundstart or not. If it is, just a normal red extinguisher should be used.
Just simply not a fan of the box shuttle. Adding a few edges would make it more visually appealing. I love the decals and conveyer belts though!
Something about advanced medkits being roundstart? They should be locked behind credits at the vendor (so that the fucking power-reviver doesn’t make a million red medbots).
Replacing these two with the degrading versions would be better, as other maps do it.
WHAT HOW
I noticed immediately upon joining, that there was no power. There’s gonna have to be a lot of charged SMES’ at roundstart to give departments time to get solars up.
John reported that the captain’s antique was still in the rubble around the station. This shouldn’t be anywhere.
Apparently a lot of solars didn’t have consoles or SMES’? They’re probably a good thing to add.
I’m sure there’s other ones but I can’t think of any right now. It was a nice first view and I’m hopeful for the map. It’s gonna need a lot of maintenance though!
I think that no freezer / heater on the map is connected to waste. Here are a couple of examples:
Amazing amount of work put into this its very obvious you’ve been working hard! I don’t have any feed back or anything as of right now I just wanted to tell you I think its super impressive all the work you’ve done I remember when this project first started.