Felinids start with brain damage

this is good, i like this, make them start at a higher genetic instability

Okay, after seeing the lore for why felinids exist, I agree, start them at base … say 30-50% genetic instability. And they can’t get below that. Also possibly exclude hulk for them because of this genetic damage. I was suggesting something with a spray bottle because of cats and their general aversion to water/spray bottles. But learning they are failed clones, genetic instability and maybe some weird minor buff, such as a predisposition toward transcendant olfaction or something might be cool.

They already can’t get hulk

Ah, was not aware of that.

Fuck, that’s a good idea.

I don’t like anything with cell damage on a beginners server, going to cause way more issues than its worth.

lol felinid players owned epic style

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Not cellular damage. Genetic instability. They can’t get as many genetic mutations without experiencing things like: suddenly snail.

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Why don’t we just remove felinids?
i don’t see any drawback from doing it

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This, humour at someone else’s expense is not funny, it’s harassment. It’s fine if you do not like felinids and felinid players but don’t ruin the game for others cuz ic racism fuhnee

;( oliver…

What?
Did i say something wrong?

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No you didnt, and thats why he’s sad.

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Holy shit we almost at 100 replies tho, isn’t that why you made fly posting thread

My face when a balance suggestion is close to becoming the most viewed and already is the most replied post in the forum.

Guess felinids are indeed cursed, any changes or suggestions become a funny mess…

Back on a serious note, cell damage is quite binary and not that interesting to deal with, unless it was a consistent threat like taking cell damage slowly like you were poisoned. Brain traumas and genetic mutations would be interesting but also are either copies of existing ones or take effort to create and be unique.

At least if this idea of cellular poisoning becomes a reality everyone would quickly learn how to deal with cellular damage.

yea my idea was just trying to keep to how the lore says the came to exist so anything cellular oriented would probably be more fitting

I’d still be interested in a default minimum genetic instability for felinids. And maybe higher rate of cellular damage instead a starting value or slow build up. Similar to flies and flyswatters, or moths and fire damage. Double damage from cellular damage seems valid. Or maybe 150-200% genetic instability from mutations. Increased damage from specific sources seems to match many of the other unique races.

it is done, thanks Oliver.

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Mfw they actually did it:

My face when Oliver was right all along

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