FulpStation Station Feedback

Funny fire and air alarm
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Funny wall under door in chapel
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You can enter some part of engi and atmos with maints access
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And medbay Lobby
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And science Lobby
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Free range perma prisoners tbh

If you they dont like perma they can fucking leave we dont need toxic people living in our perma >:(

Some command pets seem to be missing, including Runtime.

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Unconnected pipes and wires xenobiology maintenance.


science ord has alot of problems with pipes.
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Xenobiology door buttons do not work and one side doesnt even have them.
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More missing pipes, still in xenobiology maintenance.
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Missing wires in science maintenance.
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This door next to holodeck has 2 arrow thingies, allowing you to open it from the side to get into maintenance.
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Same thing with this airlock near vault, you can open it from the side. There are alot of these around the station in maint airlocks.
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Cargo maintenance has these poking out of the wall, allowing you to climb in and go into other departments or phase into cargo. Also the delivery chutes dont even work.
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Hop office windoor is all access, anyone can just climb in and MURDER poor ian.

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No floor tile under art gallery door.
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Open to space under unisex restrooms by dorms

There doesn’t seem to be any of the green clothing vendors also no food or smoking vendors either(there’s one smoking vendor at courtroom)

I as a regular medical doctor have access to all of virology


Empty vend by dorms

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Virology is missing an airlock control switch from the inside.

no wires here, cutting off power to dorms

wall under unisex restroom door

the external airlocks to space to the right of sm dont cycle when they open, spacing maints. Might be other maints airlocks too but idk

weird at commissary maints

not pictured, but i also messed up the sm chamber cycling

southern most door in mining base builder area doesnt have the same access’s as the other doors

you can crawl into bridge

Arrivals airlock has windows but they are actually unusable since the airlock doors are not see through.
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No ID computer in HoP office, and the buttons for shudders and blast doors aren’t functional.
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this guy spawns roundstart in a plushie room
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the area wasn’t copied correctly when putting in the sm changes, resulting in the air alarm and apc being linked to the sm engine room and not the sm engine itself. this necessitates the air alarm being moved and makes the sm have double apc. on the bright side, this revealed the sm chamber itself doesn’t need an apc


connection to the toxins bomb area is jank

ai sat has weird wiring


wall missing in maints above perma

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ai sat tunnel

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