Oh yeah, can’t believe I forgot this. Turbine burn room has no button on the outside.
Meaning you literally have to hack into it to open it.
Oh yeah, can’t believe I forgot this. Turbine burn room has no button on the outside.
hydroponics(the one not connected to kitchen) doesnt have a seed extractor
Noticed disposals doesn’t send crates to the right places. Ordinarily you should be able to wrap a crate and tag it with any location with the destination tagger, then send it through disposals and it’ll pop out in the given department’s disposal shoot.
Tried doing that with it tagged HoS office and brig but it doesn’t work, pops out somewhere strange. I think HoS office might not have a disposals shoot actually but could be wrong.
adding on to sylvia’s post, i think the pens are now inaccessable to anyone, at least some of the windoors are. usually theres 2 windoors for each pen and theyre free access, so it is harder for the slimes to escape, but not impossible.
just had a round where half the pens were inaccessible through the windoors. i would need to re-build the doors if i had to fix a light or a camera in thar.
ORM is the wrong way around, mats drop out cargo side
Cargo shuttle conveyors are misconfigured
No welding tank in cargo
No location tagger in delivery office
Most of these camera outages are due to in-round camera failures or they’re maints (which don’t have camera access). There’s literally a camera that is disabled in one of the screenshots you posted.
I had the access set to RD, not research - whoops! Should be fixed next round.
chapel crematorium button doesn’t work.
The AI sat transit tubes are the non-passable type, I couldn’t get through without going around them
If no one reported it yet, there is a missing window in cargo sec outpost
Pharmacies windoors dont open with chemist access. the table windoors
Missing tiles under airlocks, no fireaxe in the bridge
many missing tiles under airlocks overall
bridge access is supposed to cycle
I didn’t find a keycard authenticator in bridge
The AI sat shutters can softlock a borg that spawns in the AI sat
there is a donksoft smg that has riot ammo in it located in maints, this is a traitor gate-locked item, the riot bullets on the smg deal stamina damage.
Cargo dock/mining doors don’t have access for bit-runners to get in their den.
The airlock between the panic room and the captain’s office has captain-only access; you just have a captain ID on. The rest has been taken care of
You could make it a reinforced fake wall to be less noticeable