FulpStation Station Feedback

Oh yeah, can’t believe I forgot this. Turbine burn room has no button on the outside.
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Meaning you literally have to hack into it to open it.

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A random door button in medical maintenance?
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hydroponics(the one not connected to kitchen) doesnt have a seed extractor

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Noticed disposals doesn’t send crates to the right places. Ordinarily you should be able to wrap a crate and tag it with any location with the destination tagger, then send it through disposals and it’ll pop out in the given department’s disposal shoot.

Tried doing that with it tagged HoS office and brig but it doesn’t work, pops out somewhere strange. I think HoS office might not have a disposals shoot actually but could be wrong.

adding on to sylvia’s post, i think the pens are now inaccessable to anyone, at least some of the windoors are. usually theres 2 windoors for each pen and theyre free access, so it is harder for the slimes to escape, but not impossible.

just had a round where half the pens were inaccessible through the windoors. i would need to re-build the doors if i had to fix a light or a camera in thar.

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ORM is the wrong way around, mats drop out cargo side
Cargo shuttle conveyors are misconfigured
No welding tank in cargo
No location tagger in delivery office

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seems like there’s a weird lightbulb at medbay secpost

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Most of these camera outages are due to in-round camera failures or they’re maints (which don’t have camera access). There’s literally a camera that is disabled in one of the screenshots you posted.

I had the access set to RD, not research - whoops! Should be fixed next round.

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chapel crematorium button doesn’t work.

The AI sat transit tubes are the non-passable type, I couldn’t get through without going around them

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Seems like there’s no ticket increment counter button in HoP’s office, despite there being a ticket machine outside

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virology disposals dont work

If no one reported it yet, there is a missing window in cargo sec outpost

Pharmacies windoors dont open with chemist access. the table windoors

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Missing tiles under airlocks, no fireaxe in the bridge
many missing tiles under airlocks overall
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your secret captain suicide room leads to captain office, making it so anyone with bridge access can get into the captain office where the captain locker resides, this will be abused.

bridge access is supposed to cycle

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missing window in cargo sec outpost

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This is still the wrong way around, can’t access it

I didn’t find a keycard authenticator in bridge


Low amount of tracking teleporter beacons

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this airlock

The AI sat shutters can softlock a borg that spawns in the AI sat

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there is a donksoft smg that has riot ammo in it located in maints, this is a traitor gate-locked item, the riot bullets on the smg deal stamina damage.

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Cargo dock/mining doors don’t have access for bit-runners to get in their den.

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The airlock between the panic room and the captain’s office has captain-only access; you just have a captain ID on. The rest has been taken care of

You could make it a reinforced fake wall to be less noticeable